As the gaming world gets swept up in AI hype, many wonder if future titles like GTA 6 will be powered by machines instead of people.
But according to Take-Two Interactive’s CEO Strauss Zelnick, AI is helpful yet far from capable of creating true art. Let’s find out more on what he has to say about this tech.
Fact: Take-Two Interactive is the parent company of Rockstar Games, 2K, and Zynga. It’s CEO is Strauss Zelnick.
Ai and Gaming
Artificial intelligence (AI) has become one of the biggest buzzwords in gaming. From smarter NPCs to automated world-building, many believe AI could change how games are made.
But according to Take-Two Interactive CEO Strauss Zelnick, the publisher behind GTA 6, people are giving AI too much credit.

In a recent interview, Zelnick praised AI’s potential but warned that its capabilities are being “wildly overstated.” His comments reveal how Rockstar Games and Take-Two actually view AI’s place in modern game development.
AI Is Impressive but Not Creative
Zelnick called AI a great thing for every industry but made it clear that AI cannot replace human creativity.
He explained that AI is fundamentally backward-looking because it learns from existing data, while true creativity is forward-looking, focused on imagination and innovation.

“Will it recreate or create genius? No. Will it create hits? No,” Zelnick said. “It’s a bunch of data with a bunch of compute with a language model attached.”
While AI can assist developers with automation or data analysis, it cannot invent groundbreaking ideas like Grand Theft Auto or Red Dead Redemption. Those games, Zelnick emphasized, are born from human inspiration, not algorithms.
What This Means for GTA 6
With GTA 6 being one of the most anticipated games ever, Zelnick’s comments give fans a clear message. Rockstar Games may use AI tools to help with certain aspects of development, but the heart of GTA 6 will still come from human talent.

Rockstar has built its reputation on handcrafted detail, deep storytelling, and cultural relevance. Those qualities rely on creative people, not computer-generated outputs.









